Famous Cases | Historical Tales | Vampires | Zombies |
The investigation into Billy Blue's vampire pack has moved swiftly, but at a terrible cost. Let's see if we can avoid any more loss of life as we turn our focus to the Detroit neighborhood of Brush Park in the final installment of Motown Mayhem.
Date: December 19, 1973
Place: Detroit, Michigan
Book 'em, Dan-O |
7:40 a.m. Your Barracuda fishtails across the icy streets as you race to the rendezvous point at Brush Park. The storm cleared out last night and in its wake has come a ferocious wind blowing in from Canada. The wind chill is minus-30. But the cold is the furthest thing from your mind. All the way there you are bedeviled with doubts. I'm not a leader, you think. What if I screw up and an agent is killed on my watch?
8:05 a.m. Strangely, the doubts leave you as you address the team at the Brush Park rendezvous point. Hell, you've been doing this long enough to know you're good at it. With your most decisive voice, you split the team into two groups and order a sweep of the roughly 15-block area of Brush Park. Reasoning that Billy Blue has to park his car somewhere, you instruct the team to look for houses with garages or outbuildings big enough to hide a Lincoln Continental.
10:15 a.m. The first sweep ends with a list of 15 houses where a car could be hidden. You order a second sweep, focusing on those 15 houses. You warn your team not to engage the enemy at this time.
The target house |
11:22 a.m. Knowing that Billy Blue probably left a couple of sentries with the car, you gather your team and plan a frontal strike. It's a fairly routine operation. You call in a snowplow to clear a path. The element of surprise is gone, but no matter. Sure enough, when you tear the doors open, two vampires cower behind the car, emitting ear-piercing shrieks. A vampire in the sunlight can be terrifying with all its flailing and shrieking and leaping about. But you and your team have seen it all before, and you calmly dispatch them with your Migraine Molly handguns. The vampires twitch and writhe for a moment before expiring: their blood stains the snow black. There's little doubt that the dozen or so vampires in the main house are hearing this commotion, but at this point, with the sun brightly shining, where can they go?
11:42 a.m. You have a few Detroit cops monitor the house while you and your team take lunch. Why lunch now? Two reasons: the team need to recharge its batteries, and you need to plan your next move, right down to the last detail.
We're doing things a little differently this time. You will be given three choices, but instead of getting a yes or no response to your choice, you will get an outcome.